![]() Rigging in Blender to match UE4 character rig - possible? Animation and Rigging Thanks in advance to anyone that can help me out here. I’ve read there are scaling problems between Blender and UE4, is this an expression of those problems? And if so, does just ticking the box fix it, or should I take other measures? ![]() The animations seem to be completely blank, unless I tick “EnableRootMotion”. My second problem concerns the animations once they are imported into UE4. This does work, but it feels kinda frustrating, since I’m sure there is a way to get this to work properly. ![]() Other than that, I’ve had no luck with different configurations or looking for help with this problem, since tutorials just seem to have it magically working, or simply export every animation separately. The only way I could get it to work is to push all the animations to NLA and export those along with it, but I’ve been told that this would lead to problems down the road. I’ve checked the “All Actions” box and set Fake Users for all the actions, but no avail. fbx into Blender, it also shows only a single animation, so the problem doesn’t seem to lie with UE4. ![]() I simply can’t get it to export all actions into the. I’ve spend the last several days unsuccessfully trying to export a rigged and animated mesh with all its animations for use in UE4. ![]()
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